| The Forbidden Valley General Painkiller: Resurrection board |
30-10-2009, 03:17
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#1
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Registered User
Join Date: Oct 2009
Posts: 51
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Thanks JoWood- Actual game is great.
I don't know why so many people complain about this game. The demo was the wrong release, and so was the steam version, but thats fine considering the steam version has already been updated and the the gloomy valley has been fixed in the main game. JoWood is asking for crash logs so they are trying to fix the game.
If you stop to look at it, it is very much like the first painkiller but with more secrets, lots of jumping puzzles, and a very large open ended game. It really promotes exploration. The levels are considerably longer than many of the first painkiller levels.
My comp has only had 5 or 6 fatal errors after the steam update, considering the loads of times I loaded the game after dieing
The load times were about a minute to load the level, but after that the level quicksaves loaded in 3-5 seconds.
I thought it was a bit easier on trauma considering all the health and armor, I beat it on trauma,
I didn't really like the graphic novel cutcenes, not really used to them, only other game I played that had them was Watchman: the end is nigh.
But I thought they were ok.
A few ideas and suggestions, maybe add subtitles that can be turned on and off, for the talking between the female angel and Bill. Sometimes it is hard to understand what she is saying and his replies.
Maybe the ability to turn off the voice overs, I thought they were ok in this game, but I got tired of hearing "this is madness" over and over.
In this version there are basically objectives like find the crystal, or get the key, but its hard to hear that from the female angel because of all the other noise, so how about flash in the screen once- like an objective screen or title, or something, that says find the crystal or get the key. Still, maybe subtitles. Never thought of painkiller as objective oriented, but it seemed to work in this game.
Aside from the cathedral, the rest of the game was gray, rainy, mountains, but not varied like pk 1. The haunted city wasn't as foreboding as the village from pk 1, I would like to see it darker. The haunted city reminded me of Wolfenstein. The gloomy valley was still too light in my opinion, but the ambient music was perfect for the level. (overall I liked the add music very much like the first game, maybe not as hard metal as the first but great, I liked the battle music in the High Seas level, but it didn't always play for some reason) If there is another game I would like to see more levels like the cathedral, and outlandish like levels like the first game and the BooH. Maybe not as much as overdose, didn't like the space station in that one.
I don't know what people meant by broken 2.0, the water reflections and hdr were a great upgrade.
They only bugs that I had, was sometimes when I died during the level the game reset to the beginning of the level or sent me back to another level autosave. The battle music in the high seas level didn't play many times for some reason.
I have not tried mp or coop, so I don't know anything about them, I have read some people are having loads of crashes, coop is new to painkiller, but hope it gets fixed.
Really liked the new weapon, don't want to spoil it,
Despite the demo and steam blunders, the actual gameplay and game itself was a lot of fun. I enjoyed it and I hope there are more painkillers.
Maybe release episodic versions, a game every year or something.
Last edited by PKRed : 30-10-2009 at 03:21
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30-10-2009, 04:37
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#2
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Registered User
Join Date: Oct 2009
Posts: 21
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I agree - I like the sort of new approach to the gameplay from earlier Painkiller games, it's a bit more objective oriented while still promoting exploring. I think it works great and while it's not everyone's piece of cake I thought it was great.
Many levels from the first Painkiller and Overdose often played out that you walked in to a room, killed all enemies, door opens to another room, kill all enemies, door opens to another room, etc. I like the change, even if the enemy placements occasionally felt a little uninspired (while some enemy types are more common on some maps than on others it seems fairly random). The AI could be improved greatly though and F2dk's post on this forum has a good example why.
The music is awesome, and voice overs are used sparingly. Thanks.
So if you would now just kindly let me finish the game without the game crashing, I'd appreciate it! It's just really, really buggy.
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30-10-2009, 19:36
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#3
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Registered User
Join Date: Oct 2009
Posts: 34
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Let me say first that I haven't bought it yet.......so I can't comment on gameplay....what I can comment on is the absolute over reaction to this release. Don't people realize (especially PC gamers) that even if the original version of the game is bugged a little it will be fixed with patches? All of these cosmetic mistakes will be fixed in full the minute the first patch arrives. No need to toss it into the fire so soon.
I was just on gamespot and the reviewers gave it 1-3 / 10
most of them probably played the poorly made demo or the incorrect downloaded steam version. Some of them didn't even play 2 levels into the dam game before they cast their rating.
It just seems like people are over reacting....as usual.
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30-10-2009, 19:49
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#4
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Registered User
Join Date: Apr 2008
Age: 17
Posts: 354
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Quote:
Originally Posted by TheCoolinator
Let me say first that I haven't bought it yet.......so I can't comment on gameplay....what I can comment on is the absolute over reaction to this release. Don't people realize (especially PC gamers) that even if the original version of the game is bugged a little it will be fixed with patches? All of these cosmetic mistakes will be fixed in full the minute the first patch arrives. No need to toss it into the fire so soon.
I was just on gamespot and the reviewers gave it 1-3 / 10
most of them probably played the poorly made demo or the incorrect downloaded steam version. Some of them didn't even play 2 levels into the dam game before they cast their rating.
It just seems like people are over reacting....as usual.
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Yeah gamespot reviews suck.
__________________
SPARTANS,TONIGHT,WE DINE,IN HELL!!!!!!
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30-10-2009, 19:58
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#5
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Registered User
Join Date: Oct 2009
Posts: 34
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Quote:
Originally Posted by jimasripper
Yeah gamespot reviews suck.
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Gamespot themselves didn't give it a rating yet.....the random online reviewers on their site did.
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30-10-2009, 20:45
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#6
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Registered User
Join Date: Oct 2009
Posts: 18
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Quote:
Originally Posted by TheCoolinator
Let me say first that I haven't bought it yet.......so I can't comment on gameplay....
It just seems like people are over reacting....as usual.
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Exactly how long should paying customers wait before they pass judgement then? This wasn't an over reaction, if you had played the game the first day of release you would have understood. Especially when so many PK fans awaited the co-op.
Meanwhile the game has already been patched, and as I understand is still being fixed. The single player is getting fixed but bugs still remain. Yesterday playing level 2 again, the last "boss" just killed himself when I jumped up on some rocks. Multiplayer still has the most work to be done.
Some of the anger comes from things that patches just won't be able to fix. The game's content simply doesn't fit the price tag (1 new weapon, 1 new monster, 7 levels).
I'll be glad when the bugs are iron'd out, but at this point I'm not expecting much more. I understand to a point that this is normal in PC gaming. But this time it just went too far.
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30-10-2009, 20:57
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#7
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Registered User
Join Date: Oct 2009
Posts: 34
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Well we just have to see. Maybe this weekend I will pick it up and give it a run through.
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30-10-2009, 21:03
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#8
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Registered User
Join Date: Oct 2009
Posts: 3
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I am reading all these defensive replys that people write on this forum, which say that what happened to this game is OKAY.
Seriously, I bet people like that would not be happy if they would go out to buy a car, but instead a nice car they would get say car with no paint, and then dealer would say, Well just drive it few weeks and then we will come and paint it whenever we will have time to. Doesn't sound right, does it? I mean the car still runs, but it looks like crap.... Same idea, you Can play the game, but it it doesn't work as it should.
Now who says just because video games can be patched later on, developers can sell people half finished game for the full price and then expect them to play and enjoy the game while they will have time to go and fix all the crap they didn't do right in the first place?
Patches are there for errors that would go by testers and developers and would be found by community over time. Patches are not tool that should be used so developers can meet a deadline without getting their asses chewed and THEN finishing up the product. Seems like too many companies now days are been going overboard with that idea.
Last edited by Vladplaya : 30-10-2009 at 21:30
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30-10-2009, 22:52
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#9
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Registered User
Join Date: Oct 2009
Posts: 51
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Well if JoWood intends to release anymore painkiller games, then they will learn from this mistake.
I guess I am a more forgiving gamer, I am a big fan of the S.T.A.L.K.E.R. series and if anyone knows them they had a lot of bugs, and had big problems with the Clear Sky game having loads of bugs. The first stalker game has still not been fixed. Despite the errors, that does not mean there is potential, and if JoWood sticks with the game and fixes PKR then I don't see their efforts in vain.
I don't condone what they did, but you mean to tell me that getting upset and saying the game is trash because it has a few bugs. Where some people quite playing the game after 1 or 2 crashes, or have not played the game after the latest steam update. Compared to my gameplay I think the ranting is a major exaggeration, I had only 5 or 6 crashes after the steam update, over 40 or so reloads.
I have not seen anyone on this forum saying what was done was ok, but excessive ranting and people wanting a refund is much more a waste than posting the great parts of the game as well as the bad. This game was not a total failure.
If companies want to keep making money and keep a fanbase they will learn from mistakes like this and it looks like JoWood is trying to do that.
There are companies that don't seen to care, isn't there a big deal about Call of Duty: Modern Warefare 2, having no dedicated servers, and that is a major outcry.
But many game companies promise release dates ahead of schedule that get pushed back or put off, and they still have bugs and problems.
The outcry here was the wrong demo released, and the steam version not up to date as the retail, so that means there was a better version of the game before that was supposed to be released on steam but wasn't.
There was two options here, delay the game or release it, if it was delayed there would be someone who would be complaining about it being delayed.
People say all the levels are the same except the cathedral. Well I think purgatory in religion is gray, rainy, dreary, which is what PKR is like. The steam version says a catholic priest was advising the developers and I think they think purgatory is supposed to be that way.
Its not Dante's Inferno. But I do agree that a wider variety of levels like the first game would be great and what I would like to see that.
Like GSC, the first and second stalkers had a lot of bugs but that hasn't stopped them from keep making games and slowly getting better over time, so I hope that is what happens with any continuing painkillers.
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30-10-2009, 23:19
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#10
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Registered User
Join Date: Oct 2009
Posts: 3
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I sure remember STALKER, yep that was a big let down too, however STALKER had one little thing that made me and a lot of people forget and forgive, and that is the fact that STALKER was The first game in the series.
Now, This is like 4th painkiller game, and seems like its pretty big Down step from other THREE games. Especially with an old engine, seems like the only thing they needed to do is to add little thing and make them work just right, and they couldn't even do that. It's sad.
Now, I love painkiller, great simple game, its nostalgia for the good old days , however personally the only thing that kept me interesting in the new PKR game is Level design and Co-op. I LOVED level design in ALL previous PK games, I like to mess around with editors for Half Life 2 and Doom 3 myself once in a while, and when I saw some designs in the original PK, I knew that someone set down and did their best, and put their soul into some of those maps, as simple as they looked. Really enjoyable.
Out of many people who were just skeptical of this game because of its repetitiveness and aged engine, I was looking forward to it. And now, I come to the forum and see that people say that level design is repetitive, and multilayer is bugged to hell, not even talking about co-op.
That sucks, looked like a simple game, and they still managed to screwed it up big time. Just like it was mention somewhere else on the forum, there are Mod teams which make mods way more complicated and professional looking than this turned out to be. Sucks.
Hope they make new Painkiller game, REAL and NEW Painkiller next time. Stop beating the dead horse and get a newer engine too perhaps.
Last edited by Vladplaya : 30-10-2009 at 23:23
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30-10-2009, 23:45
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#11
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Registered User
Join Date: Oct 2009
Posts: 51
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The one difference between stalker and painkiller is that the stalker games have the same people working on all the games. Second a lot of people hated clear sky and did feel let down. But that has not stopped gsc from making call of pripyat. I think the head of clear sky got fired.
Painkiller has changed dev teams 3 times, unlike stalker. 3 different develop teams. People Can Fly originally made pk1 what it is, JoWood or the Overdose Devs do not consist of the complete People Can Fly devs. Second what some may see as a failure in resurrection, the devs thought would be better changes, which is up to the gamers.
I guess it is a matter of choice. I have played resurrection to the end and finished the game. I had only 5 crashes since the steam update, which I sent the crash logs to JoWood support.
Changes from the first painkiller is the graphic novel cutscenes, an open ended game, not checkpoint to checkpoint like the first.
I can see how people would consider that a failure and a mess up if they didn't like the new changes. I personally don't like the graphic novel cutscenes but they are not so bad that I would say "worst game ever!"
Resurrection is a lot like painkiller consider there are loads of well done secrets and jumping puzzles. In that resurrection succeeds.
Again, The outcry here was the wrong demo released, and the steam version not up to date as the retail, so that means there was a better version of the game before that was supposed to be released on steam but wasn't.
Last edited by PKRed : 30-10-2009 at 23:52
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31-10-2009, 04:03
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#12
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Join Date: Oct 2009
Posts: 3
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Quote:
Originally Posted by PKRed
the steam version not up to date as the retail, so that means there was a better version of the game before that was supposed to be released on steam but wasn't.
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Please post a link to a statement proving this. I have been looking on these and the Steam forums, and this has yet to be confirmed. If it has, please provide a link.
There were only a couple of files that were updated, so I don't think it was a matter of a wrong version. They didn't add much if it was...
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31-10-2009, 12:46
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#13
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Registered User
Join Date: Oct 2009
Posts: 51
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Quote:
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Originally Posted by wingers17
Please post a link to a statement proving this. I have been looking on these and the Steam forums, and this has yet to be confirmed. If it has, please provide a link.
There were only a couple of files that were updated, so I don't think it was a matter of a wrong version. They didn't add much if it was...
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One of the mods posted about it in one of the threads.
Its in one of the older post either in the general discussion or tech support.
I saw it the other day but can't find it after a quick look. Yes, a mod posted about it. I will try to find it. Several of the other forum members refer to it as well.
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31-10-2009, 14:47
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#14
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Registered User
Join Date: Oct 2009
Posts: 3
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Thanks, I'll keep looking. Because the only post I ever saw by a mod was that they would look into it. never saw a official statement.
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31-10-2009, 18:27
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#15
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Registered User
Join Date: Oct 2009
Location: Poland
Posts: 117
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I love this painkiller and:
I don't look at who and what think about this game.
I don't look at how buggy this game is
I don't look at people crying about bugged monsters
I don't look at level design (NICE DESIGN!)
I don't look at reviews (Gamespot 3.5/10- FUCK YOU GAMESPOT!)
I don't look at graphic
I don't look at graphic novels
I don't look at game requerements
I don't look at issues.
Because I will be playing in Painkiller because I have other reviews in my ass and don't care about this, because I like it, and I love that series!
FUCK YOU CRYING PEOPLE! JUST WAIT FOR PATCH IDIOTS!
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