I have been a Painkiller fan since the original game was released. Although BooH and Overdose weren't on par with the original game, they still were great entertainment.
I will try to explain why I loved Painkiller (singleplayer), and what made it so special:
- Each level had a theme, giving it a unique look and experience. Who doesn't remember City On Water, Swamp, Opera House, Castle or Hell!
- The game was very polished. If you played the game with normal curiosity you wouldn't experience any bugs.
- You walk from area to area, getting locked in, kill a lot of enemies, and then you get a small pause where you can explore the area, find ammo and health, or search for secret places.
- The level design was very structured. The maps were divided into several small "arenas" with an appropriate amount of ammo, health and enemies.
- Within the level each arena was different, yielding an exciting, varied game play.
- The secret places were actually hidden areas in the level. Often you could see the secret (if you were attentive) and the challenge was to find out how to navigate to the secret.
Now that I have bought and played Painkiller: Resurrection, I just have to say I am extremely disappointed. I had hoped to see more of the features described above, with some new weapons, monsters, maps and a coop multiplayer. But I didn't get that at all, and that's why I'm saying "this is not a painkiller game".
Instead I got the following (compare each point to the points mentioned above):
- All levels more or less use the same textures (except level 1) and are dark and dull. They don't have a theme that makes each level look outstanding (except level 1 perhaps).
- There are so many bugs in this game that a lot of people have speculated that an alpha version of the game was released by mistake. We are talking about visual artifacts, missing textures, crashes, missing features, etc.
- In most levels you are placed in a huuuge level with a lot of monsters. To me it looks like the mappers have just made a big map (not caring much about detail) and scattered a humongous amount of monsters all over the level. There is no structure at all. Just one big surface with monsters all over the place. This is
FAR FROM what how the original Painkiller was.
- This also means that you can never take a deep breath and begin to look for secrets because while you do, monsters may spawn in random places just around you.
All in all, this game is nothing like Painkiller and should not be called Painkiller just because it uses the same graphics engine, weapons and models.
I would like to be a little more concrete. Because it is my impression from the developers' responses on this forum that they actually think their game is good and it doesn't have any significant bugs or lacking any expected features. And since it is not very difficult to prove them wrong I have decided to do it. I guess people that are considering buying the game can also take a look at this before making their final decision.
As I already mentioned, this game doesn't work at all like the good old Painkiller games we loved did. You can run through Level 2 in 4 minutes and Level 3 in 5 minutes virtually without killing anyone.
Video:
4min Run-through of Level 2
Video:
5min Run-through of Level 3
To me this is unacceptable in a Painkiller game.
There are also a lot of visual bugs and map bugs.
[Bug1] Here is a door that disappears at certains distances
[Bug2] Here my weapon and the whole world disappears
[Bug3] A continuation of Bug2
[Bug4] You can get behind walls ("outside" the level)
[Bug5] In Level3 there is a particle bug (reported by many people)
[Bug6] In some places you can actually get inside walls
[Bug7] Even though I have Clip Distance at maximum, the levels are designed in such a way that it causes some annoying artifacts.
[Bug8] You can actually jump outside the world
Last but not least, the navigational AI is terrible.
IvanErtlov
wrote:
Quote:
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As long as there are flaws, we`ll fix them. But that the AI won`t win a nobel prize was stated long ago and that`s the way it is also in previous isntallements of the series.
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This is not true. The navigational AI wasn't great in the former games but it was
much much better than the one in Resurrection (this is actually quite interesting, I would love to know the reason behind this).
Video:
Resurrection AI compared to Painkiller AI
Now I have tried to explain more precisely why I am disappointed of Resurrection. I would like to hear the developers' response to the points made above and to the bugs.
Just to make the picture complete, other bugs include:
- Missing textures (
example)
- Missing battle sound (sometimes it just goes silent)
- Monsters dying by themselves (as seen in the run-throughs above)
- Multiplayer crashes
- No real Coop mode
Thanks for reading.